Trait Conditioning

From Star Traders Wiki
Jump to: navigation, search

The Gestalt Technologists have a storied history of employing cutting edge techniques, known only to the members of their order. This medical tradition is now capable of deploying a key new service - Trait Conditioning. Using a combination of vat tech, genetic conditioning and other secret medical tech, Gestalt Technologist and Gestalt Explorer Contacts are now capable of purging certain traits from your crew, for a pretty price.

Gestalt Conditioning can remove some particular traits shown below.


Name Rules Grouping Meta Score


Battle Scarred -2 Fortitude, +4 Wisdom, -2 Charisma, +10 Bleed Resist Veteran 0


Combat Nerves -10% All Accuracy, -10% Parry, -10% Dodge Veteran -1


Crippled -4 Fortitude, -2 Strength, +3 Resilience Veteran -2


Death Wish Going out in a blaze of glory, -25% Death Save to survive lethal hit in any situation, +15% All Accuracy, +15% Critical Veteran 0


Fatalistic Seeing death as inevitable in the end, -10% Death Save to Survive lethal hit in any situation Addictive -1


Flashbacks Vivid and disturbing memories of past trauma cause paralysis, always 25% Stunned in Crew Combat, 25% Stun Veteran -2


Hyperwarp Sickness Wrenching experience of Hyperwarp travel causes sickness, loss of 3 to 10 HP when jumping Hyperwarp Grav -1


Gravity Sickness Illness from the savage pull of gravity, loss of 3 to 6 HP when landing on a world, +6% Craft Hit Chance, +6% Craft Evasion Spacer -1


Weak System -20 Bio-Poison Resist Veteran -1


Hypochondriac Constantly worried about unknown medical maladies, healing costs twice as much as usual Savage -1



The Gestalt aren't the only contacts capable for reconditioning traits. Chaesin Doctors are known throughout the galaxy for their unique techniques, synthesized medicines and holistic cures. For a price, they are willing to treat any patient; with time and the right approach, they have been known to heal terrible wounds -- both physical and physiological.

Chaesin Conditioning can remove:


Name Rules Grouping Meta Score


Plague Scarred Scarred by the crimson pox, +2 Fortitude, +2 Wisdom, -4 Charisma, +6 Bleed Resist Plague 0


Pox Infected Infected crew are contagious and may spread the Crimson Pox to faction landing zones, -10 Fortitude, -2 Strength, -2 Resilience, +16 Bio-Poison Resist Plague -2


Flashbacks Vivid and disturbing memories of past trauma cause paralysis, always 25% Stunned in Crew Combat, 25% Stun Veteran -2


Frail -2 Fortitude, -1 Strength Educated -1


Hypochondriac Constantly worried about unknown medical maladies, healing costs twice as much as usual Savage -1


Hyperwarp Sickness Wrenching experience of Hyperwarp travel causes sickness, loss of 3 to 10 HP when jumping Hyperwarp Grav -1


Paranoid Constantly on edge, all Morale gains are reduced by 50%, -2 Wisdom, +2 Initiative Savage -1


Stormshock Afflicted by even the slightest radiation, loss of 3 to 10 HP and Morale when sailing through Radiation Storms Spacer -1


Weak System -20 Bio-Poison Resist Veteran -1