Saboteur | |
---|---|
Type | Fighter |
Acquisition | Contacts Spice Festival Rumor |
SKILLS | |
Primary Skill | Pistol |
Secondary Skill | Evasion |
Tertiary Skill | Stealth |
Quaternary Skill | Pilot |
Skills[ | ]
As a character advances in the Saboteur Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12[ | ]
Rank | Pistols | Evasion | Stealth | Pilot |
---|---|---|---|---|
1 | 1 | 2 | 1 | 0 |
2 | 3 | 3 | 1 | 0 |
3 | 3 | 3 | 2 | 0 |
4 | 4 | 3 | 2 | 0 |
5 | 4 | 4 | 2 | 0 |
6 | 5 | 4 | 2 | 0 |
7 | 5 | 5 | 2 | 0 |
8 | 6 | 5 | 2 | 0 |
9 | 6 | 5 | 3 | 0 |
10 | 6 | 6 | 3 | 0 |
11 | 6 | 6 | 3 | 1 |
12 | 7 | 6 | 3 | 1 |
Ranks 13 to 24[ | ]
Rank | Pistols | Evasion | Stealth | Pilot |
---|---|---|---|---|
13 | 8 | 6 | 3 | 1 |
14 | 9 | 6 | 3 | 1 |
15 | 9 | 6 | 3 | 2 |
16 | 10 | 6 | 4 | 2 |
17 | 10 | 7 | 4 | 2 |
18 | 11 | 7 | 4 | 2 |
19 | 11 | 8 | 4 | 2 |
20 | 12 | 8 | 4 | 2 |
21 | 12 | 8 | 5 | 3 |
22 | 13 | 9 | 5 | 3 |
23 | 13 | 10 | 5 | 3 |
24 | 14 | 10 | 5 | 3 |
Ranks 25 to 36[ | ]
Rank | Pistols | Evasion | Stealth | Pilot |
---|---|---|---|---|
25 | 14 | 10 | 6 | 3 |
26 | 14 | 11 | 6 | 3 |
27 | 15 | 11 | 6 | 3 |
28 | 15 | 12 | 6 | 3 |
29 | 16 | 12 | 6 | 3 |
30 | 17 | 12 | 7 | 3 |
31 | 17 | 13 | 7 | 3 |
32 | 18 | 13 | 8 | 3 |
33 | 18 | 13 | 9 | 4 |
34 | 18 | 13 | 10 | 4 |
35 | 18 | 13 | 11 | 4 |
36 | 19 | 13 | 12 | 4 |
Talents[ | ]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Wrecking Ball 9 weeks CooldownAfter a successful Boarding, a skillful attack on the enemy's comms leaves their crew in general disarray; -1 Reactor Pts, -10% Defense, -10 Range Change, -10 Escape, +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns | |
Rank: 1
Raiders Away no time CooldownLaunch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -2 Reactor Pts, -10 Range Change for the next 4 Turns | |
Rank: 1
Skullshot Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -2 Initiative, -25% All Damage for 3 Turns and removes all Buffs from target | |
Rank: 1
Duck and Go 8 InitiativeIn crew combat, Removes all Debuffs; Buff yourself with +2 Initiative, +25% Melee Defense, +25% Ranged Defense for 3 Turns, retreats 1 slot (requires pistol) | |
Rank: 1
Blackcat 3 weeks CooldownAutomatically passes a failed Stealth test in any situation; including exploring, landing or during a mission |
Rank: 5
Chain Reaction 9 weeks CooldownAfter a successful Boarding, expertly chained explosions leave a wake of death and fires, causing Stealth Skill damage to 1 component; +25 Component Dmg/Turn, +15 Morale Dmg/Turn, +20 Crew Dmg/Turn for next 3 Turns | |
Rank: 5
Razor-Sharp Tongue 3 weeks CooldownWhen accessing a Black Market, remove a risk card | |
Rank: 5
Deadsights 1.5X Weapon's InitiativeIn crew combat, Crippling Pistol Attack; successful hit causes 50% Stun, -2 Initiative for 3 Turns |
Rank: 8
Afterthought Murder 9 weeks CooldownAfter a successful Boarding, leaves the corridors and decks rigged with deadly traps; 4 enemy crew suffer 30 - 50 Damage plus Stealth Skill | |
Rank: 8
Ricochet Rain 2X Weapon's InitiativeIn crew combat, Crippling Pistol Attack hits 2 targets, removes all Buffs and causes -3 Initiative, +2 Bleeding for 3 Turns | |
Rank: 8
Smile of Guile 18 weeks CooldownWhen completing steps in a Mission with Stealth Skill, your carefully established cover mitigates your Reputation loss by up to Stealth Skill |
Rank: 11
Demolition Joy 9 weeks CooldownAfter a successful Boarding, destructive rampage increases the number of Boarding Talents that can be used from 2 to 3 | |
Rank: 11
Hull Slicer no time CooldownLaunch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -15% Shield, -15% Armor for the next 4 Turns | |
Rank: 11
Preemptive Assault On InitiativeWhen making Initiative Roll in Crew Combat, front line enemy freezes in fear of unseen opponent; -4 Initiative, -25% All Accuracy, -25% Armor for 3 Turns |
Rank: 15
Engine Disruption 9 weeks CooldownAfter a successful Boarding, radiation bomb disrupts engine containment field causing Stealth Damage to ship's Engine if it has less than 25% Damage; -3 Reactor Pts for next 2 Turns |
Special Recruitment Bonuses[ | ]
Any Saboteur coming from the Syndicate Rychart will have increased attributes.
Jobs | ||
---|---|---|
Ship Operations | Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Scientist • Smuggler | |
Fighters | Assassin • Blade Dancer • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer Pistoleer • Saboteur • Shock Trooper • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot | |
Small Craft | Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech |