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Known Rumors Panel

In the Known Rumors panel you can view a list of the rumors you know. Be aware, other rumors are still in play, you just do not know about them.

Rumors are temporary conditions that can exist in various locations on the map.

Keep an eye on the rumors summary panel whenever a new rumor is discovered, as the summary will tell you how many jumps away that rumor is, as well as what the rumor effects are and how they can benefit or harm you, your ship, and your crew. If you find rumors are expiring too quickly to take advantage of, consider investing in talents that uncover more rumors to give you a better feel of the big picture of what is happening in the galaxy overall. (Components that decrease Hyperwarp Jump time can also help a little here.)

Rumor Origins[]

Rumors can be triggered by Contact actions (Rumors purchased by contacts via Influence). An example might be a tariff rumor being purchased by a Contact you boosted up with some missions and intel, using their newly increased influence to smack down a rival Contact's zone.

Rumors are also caused by Conflicts. For instance, winning a Solar War can cause the winning faction to benefit from Mercenary and Starport Boosted rumors.

Some rumors can spawn other rumors as "echos" such as a Xeno Fleet causing Ion Storms and Shortages rumors on planets and zones within the impacted quadrant.

Types of Rumors[]

Quadrant Rumors[]

  • Quadrant rumors impact an entire quadrant map as well as all of the planets and zones located within the quadrant.
  • These are major events that can last years, and should be considered by all Star Traders in the area.
  • List of Quadrant Rumors

Planet Rumors[]

Zone Rumors[]

Rumor-based Talents[]

Some talents reveal rumors, shown below:


Icon Name Job Required Rank Type Description Cooldown


Talent elo alertscanner normal.png
ORBIT
Alert Scanner Electronics Tech 1 ORBIT Upon entering the orbit of a new system, 10% + Electronics Skill chance to learn a Rumor 9 weeks Cooldown


Talent smuggler dubious nod normal.png
ENCOUNTER
Dubious Handshake Smuggler 1 ENCOUNTER When encountering a Smuggler Captain, a subtle greeting among criminals ends the encounter in a peaceful Draw; 30% + Negotiate Skill chance to learn a new Rumor 12 weeks Cooldown


Talent spy passive rumor normal.png
SPY
Static Talks Electronics Tech 5 SPY When Spying in the orbit of a system, learn a Rumor when scoring a positive result 9 weeks Cooldown


Talent crewdog talkinhall normal.png
SPICE
Talk in the Hall Crew Dog 5 SPICE When passing the Spice plate in the Hall, affable talk uncovers a new Rumor 3 weeks Cooldown


Talent science wildland rumor normal.png
WILD
Empirical Tell Scientist 1 WILD When landing in a Wild Zone, 10% + Explore Skill chance of discovering a previously unknown Rumor 9 weeks Cooldown


Talent blackmarket rumor normal.png
SMUGGLE
Underground Whispers Smuggler 1 SMUGGLE When accessing a Black Market, replace a risk card with a Learn Rumor card 3 weeks Cooldown


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