Skills
As a character advances in the Quartermaster Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Ship Ops | Command | Intimidate |
---|---|---|---|
1 | 1 | 1 | 2 |
2 | 1 | 2 | 4 |
3 | 2 | 2 | 4 |
4 | 2 | 2 | 5 |
5 | 2 | 3 | 5 |
6 | 2 | 3 | 6 |
7 | 2 | 3 | 7 |
8 | 3 | 3 | 7 |
9 | 3 | 3 | 8 |
10 | 3 | 3 | 9 |
11 | 3 | 4 | 10 |
12 | 4 | 4 | 10 |
Ranks 13 to 24
Rank | Ship Ops | Command | Intimidate |
---|---|---|---|
13 | 4 | 4 | 11 |
14 | 4 | 5 | 11 |
15 | 5 | 6 | 11 |
16 | 5 | 6 | 12 |
17 | 5 | 6 | 13 |
18 | 5 | 6 | 14 |
19 | 5 | 7 | 14 |
20 | 5 | 7 | 15 |
21 | 6 | 7 | 15 |
22 | 7 | 7 | 16 |
23 | 7 | 7 | 17 |
24 | 7 | 7 | 18 |
Ranks 25 to 36
Rank | Ship Ops | Command | Intimidate |
---|---|---|---|
25 | 7 | 7 | 19 |
26 | 7 | 8 | 19 |
27 | 8 | 8 | 19 |
28 | 8 | 8 | 20 |
29 | 8 | 9 | 20 |
30 | 9 | 9 | 21 |
31 | 9 | 9 | 22 |
32 | 10 | 10 | 22 |
33 | 10 | 11 | 23 |
34 | 10 | 12 | 23 |
35 | 10 | 13 | 23 |
36 | 10 | 14 | 24 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Watchful Eye 3 weeks CooldownAutomatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps | |
Rank: 1
Stern Leader 3 weeks CooldownAutomatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission | |
Rank: 1
Perceptive Boss 9 weeks CooldownWhen paying your crew, your intuition grants a 30% + Command Skill chance to learn hidden Trait from among your crew | |
Rank: 1
Contract Bargain 3 weeks CooldownWhen landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 | |
Rank: 1
Baleful Grimace 3 weeks CooldownAutomatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission |
Rank: 5
Rallying Cry 6 weeks CooldownBuffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew | |
Rank: 5
Reliable Hand 3 weeks CooldownWhen accepting a Mission, increases payment by 10% + Intimidate Skill | |
Rank: 5
Calming Speech 13 weeks CooldownSpeaking as a leader but also as a member of the crew, the quartermaster knows what to say. The mutiny ends and Morale of the entire crew is increased by 40 + Command skill |
Rank: 8
Welcoming Conscription 3 weeks CooldownWhen conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and does not gain new negative Traits | |
Rank: 8
Call to Arms 6 weeks CooldownWhen encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew |
Rank: 11
Second Shadow 9 weeks CooldownWatching crew like a hawk, saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Command Skill + 3 x Medical Rating of onboard medical components | |
Rank: 11
Regimented Order 6 weeks CooldownBuffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects |