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Skills

As a character advances in the Quartermaster Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Ship Ops Command Intimidate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 3 7
8 3 3 7
9 3 3 8
10 3 3 9
11 3 4 10
12 4 4 10

Ranks 13 to 24

Rank Ship Ops Command Intimidate
13 4 4 11
14 4 5 11
15 5 6 11
16 5 6 12
17 5 6 13
18 5 6 14
19 5 7 14
20 5 7 15
21 6 7 15
22 7 7 16
23 7 7 17
24 7 7 18

Ranks 25 to 36

Rank Ship Ops Command Intimidate
25 7 7 19
26 7 8 19
27 8 8 19
28 8 8 20
29 8 9 20
30 9 9 21
31 9 9 22
32 10 10 22
33 10 11 23
34 10 12 23
35 10 13 23
36 10 14 24

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill shipops normal
SKILL SAVE
Rank: 1
Watchful Eye
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps

Talent skill command normal
SKILL SAVE
Rank: 1
Stern Leader
3 weeks Cooldown

Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission

Talent qm perceptiveboss normal
PAY
Rank: 1
Perceptive Boss
9 weeks Cooldown

When paying your crew, your intuition grants a 30% + Command Skill chance to learn hidden Trait from among your crew

Talent qm contract normal
DESERTER
Rank: 1
Contract Bargain
3 weeks Cooldown

When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2

Talent skill intimidate normal
SKILL SAVE
Rank: 1
Baleful Grimace
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission


Talent startrader rallyingcry normal
Rank: 5
Rallying Cry
6 weeks Cooldown

Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew

Talent increase mission pilot normal
MISSION
Rank: 5
Reliable Hand
3 weeks Cooldown

When accepting a Mission, increases payment by 10% + Intimidate Skill

Talent qm mutimy speech normal
MUTINY
Rank: 5
Calming Speech
13 weeks Cooldown

Speaking as a leader but also as a member of the crew, the quartermaster knows what to say. The mutiny ends and Morale of the entire crew is increased by 40 + Command skill


Talent quartermaster conscript normal
CONSCRIPT
Rank: 8
Welcoming Conscription
3 weeks Cooldown

When conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and does not gain new negative Traits

Talent quartermaster face xeno normal
XENO
Rank: 8
Call to Arms
6 weeks Cooldown

When encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew


Talent quartermaster secondshadow normal
ON DEATH
Rank: 11
Second Shadow
9 weeks Cooldown

Watching crew like a hawk, saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Command Skill + 3 x Medical Rating of onboard medical components

Talent quartermaster regimented normal
Rank: 11
Regimented Order
6 weeks Cooldown

Buffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects


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