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Ship Skill Pools

Skills are the measurement of what any particular crew member (including Captain and Officers) is capable of doing. Skills are increased through training in various Jobs. Characters may also have natural skill bonuses or gain them based on the Traits that they have. Regular crew can only use these bonus skill points in combat, while officers can use them in any situation. The Ship Ops Skills of all crew members contribute to fulfilling the skill pools necessary to successfully fly and land the ship. Nearly all Ship Ops and Personal Skills are also collectively tested in various Skill Tests, such as in deep space events, which are listed in the scrolling log on the right side when flying through deep space. Skills are also tested collectively in different operations such as Patrolling, Blockading, Spying, Exploring and accessing the Black Market. Combat skills apply uniquely to crew combat situations though some are tested in deep space travel.

Talents utilize a crew member's individual Skill modifier.

The only character who can be assigned specific skill bonuses is the Captain. This is done using the Character Template Creator. The player will be given a number of bonus skill points to assign based on the priority level they have given to Skills. The Captain's skills can be very important because certain parts of the game have unique tests which are difficult to build large pools in, such as Exploring. Bonus skills in explore will help an explorer captain get going much more quickly. Bonus skills can also be very important for captain who will be joining in Crew Combat as many jobs outside of Soldier, Pistoleer and Swordsman do not provide Evasion or substantial weapons skills.

Combat Skills[ | ]

Pistols[ | ]



Rifles[ | ]



Blades[ | ]


Evasion[ | ]


Stealth[ | ]

  • Missions
    • Can be tested with:
      • Captain's Charisma to complete certain Missions
      • Captain's Quickness to complete certain Missions
  • Crew Combat
  • Black Market
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Assassin: Silent Executioner (5), Gut the Leadership (15)
      • Saboteur: Chain Reaction (5), Afterthought Murder (8), Smile of Guile (8), Engine Disruption (15)
      • Smuggler: Garbled Identity (5), Light-Fingers (8)
      • Sniper: Unseen Fear (8)
      • Spy: Stealth Op (5)


Ship Ops Skills[ | ]

Pilot[ | ]

  • Provides a skill save for negative Spying or Exploration results along with Quickness
  • On small craft, allows the pilot to gain a benefit of +2% Small Ship Evasion per point (limited by ship pilot rating)
  • Deep Space
  • Ship Combat
    • Defeat if Pilot Skill Pool < 5
    • Long Range
      • Strong Dice for Defending (if higher than Electronics Skill Pool)
      • Standard Dice for Defending (if lower than Electronics Skill Pool)
    • Short Range
  • Blockading
    • Increases rewards
  • Salvaging
    • Increases rewards
  • Jobs
  • Talents


Ship Ops[ | ]


Gunnery[ | ]

  • Provides a skill save for a few negative orbital events
  • On small craft, increases the accuracy of the small ship by 2% per point.
  • Ship Combat
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Gunner: Loot Armory (1), Disarming Sabotage (5), Meteor Defense (5), Prowling the Void (8)
      • Wing Leader: Extended Vigil (8)


Electronics[ | ]

  • Provides a skill save for negative Exploration results along with Wisdom
  • Provides a skill save for negative Spying results along with Quickness
  • On small craft, increases the Small Ship accuracy by 2% per point.
  • Deep Space
  • Ship Combat
  • Spying
    • Increases rewards
  • Salvaging
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Electronics Tech: Signature Jammer (1), Alert Scanner (1), Weakened System (5), Listening Post (8)
      • Engineer: Contemplative View (8)
      • Spy: Unauthorized Access (5), Data Haul (8), High Stakes (11), Secrets Unbound (11)
      • Wing Bomber: Explosive Screen (1), Ruthless Destruction (5), Alarming Pass (8)


Navigation[ | ]

  • Provides a skill save for negative Spying results along with Wisdom
  • Provides a skill save for negative Blockading results along with Resilience
  • Deep Space
  • Ship Combat
  • Spying
    • Increases rewards
  • Patrolling
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:

Other Skills[ | ]

Command[ | ]


Intimidate[ | ]

  • Deep Space
  • Missions
    • Can be tested with:
      • Captain's Resilience to complete certain Missions
  • Blockading
    • Increases rewards
  • Black Market
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Bounty Hunter: Abiding Death (1), Hunter's Challenge (5), Red Badge (5), Cold-blooded Threats (8), Resolute Hound (8)
      • Commander: Scorn (11)
      • Diplomat: Legal Pressure (8)
      • Pirate: Furious Prodding (1), Infamous Presence (5), Lethal Example (8), Menacing Demeanor (8)
      • Quartermaster: Rallying Cry (5), Reliable Hand (5), Call to Arms (8)
      • Xeno Hunter: We The Hunters (1), Unfailing Stand (5), Death Haunt (8), Exalted Hunter (11), Triumphant Predator (11)
      • Zealot: Unstoppable Force (1), Rough Interrogation (1), Summary Execution (8), Infliction Rage (11)


Negotiate[ | ]

  • Deep Space
  • Missions
    • Can be tested in mediation Missions to increase rewards
    • Can be tested with:
      • Captain's Charisma attribute to complete certain Missions quickly with bigger payment
      • Captain's Wisdom attribute to complete certain Missions
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Blade Dancer: Esteemed Guest (5)
      • Diplomat: Silver Tongue (1), Winning Compromise (1), Warm Invitation (5), Adept Mediation (5), Magnanimous Victory (8)
      • Merchant: Fuel Bargain (1), Known Trader (1), Cordial Invitation (5), Garner Favor (5), Righteous Profits (8), Lucrative Wholesale (11)
      • Smuggler: Dubious Handshake (1), Bootleg Profits (5), Slippery Trader (5), Insider Trading (8), Underport Bribe (8)


Tactics[ | ]


Doctor[ | ]

  • Provides a skill save for negative exploration results along with Resilience
  • Deep Space
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Combat Medic: Cleansing Purge (1), E-Suture (1), Toxin Terror (5), Flatline (8), Lifeline (8)
      • Doctor: Assisted Care (1), Field Surgery (1), Treat Wounded (1), Healer's Intuition (5), Life Saver (5), Medical Ward (5), Voice of Reason (8), Solace in Battle (11)
      • Scientist: Sample Analysis (1), Dissected Scrutiny (1), Genetic Sequencing (8), Laboratory Triage (11), Value Analysis (15)


Explore[ | ]

  • Exploring
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Exo-Scout: Persistent Search (1)
      • Explorer: Far Voyager (1), Plentiful Rewards (1), Artifact Profiteer (5), Makeshift Repairs (5), Unseen Traces (5), Dredge Artifacts (8), Face the Terror (8), Digging Deeper (11)
      • Scavenger: Diamond in the Debris (1), Pick Clean (1), Depot Sweep (1)
      • Scientist: Sample Analysis (1), Empirical Tell (1), Behavioral Analysis (11)
      • Xeno Hunter: Blooded Lure (1), Macabre Harvest (5), Eradication Prize (15)


Repair[ | ]

  • Deep Space
  • Salvaging
    • Increases rewards
  • Jobs
  • Talents
    • Increases the effectiveness of Talents for:
      • Crew Dog: Scrap Procedures (5), Battle Damage Repair (8)
      • Engineer: Port Maintenance (1), Unrivaled Patch (1), Assisted Installation (5), Warfare Patch (5), Hard Bargain (8)
      • Mechanic: Discounted Repairs (1), Orchestrated Salvage (1), Engine Reboot (5), Thrown Wrench (5), Helpful Hands (8), Ordnance Overhaul (8), Rushed Patches (8)
      • Scavenger: Cascading Destruction (5), Redemption Purge (8)
      • Wing Tech: Fleet Maintenance (1), Recovery Pod (1), Discounted Acquisition (5), Hangar Triage (8)


See Also[ | ]

Medical Rating


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