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Pirates are the terror of the shipping lanes; they excel at crippling and capturing enemy ships, especially by blockading worlds.


Traits

A captain whose first job is Pirate will gain the following traits:

  • Terrifying: +25% Credits on Blockade
  • Dead Aim: +15% Critical


Skills

As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Pilot Gunnery Intimidate
1 2 1 1
2 4 1 2
3 4 2 2
4 5 2 2
5 5 2 3
6 6 2 3
7 6 2 4
8 7 2 4
9 7 3 4
10 8 3 4
11 9 3 5
12 9 4 5

Ranks 13 to 24

Rank Pilot Gunnery Intimidate
13 9 4 6
14 10 4 6
15 10 5 7
16 11 5 7
17 12 5 7
18 13 5 7
19 13 5 8
20 14 5 8
21 14 6 8
22 15 6 9
23 16 6 9
24 17 6 9

Ranks 25 to 36

Rank Pilot Gunnery Intimidate
25 18 6 9
26 18 7 9
27 19 7 9
28 19 7 10
29 20 7 10
30 21 8 10
31 22 8 10
32 22 9 11
33 22 10 12
34 23 10 12
35 24 10 12
36 24 11 13

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal
SKILL SAVE
Rank: 1
Icy Stare
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent pirate search normal
VICTORY
Rank: 1
Rigorous Search
3 weeks Cooldown

A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added

Talent blockade merchants normal
BLOCKADE
Rank: 1
Corsair's Eye
3 weeks Cooldown

During a Blockade of a system, replace a risk card with a Merchant card

Talent pirate prodding normal
Rank: 1
Furious Prodding
6 weeks Cooldown

Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew

Talent blackmarket reroll normal
SMUGGLE
Rank: 1
Unlawful Loot
3 weeks Cooldown

When attempting to access a Black Market, reroll a risk card

Talent pirate cargoscan normal
ENCOUNTER
Rank: 1
Raider's Scrutiny
9 weeks Cooldown

Experienced pirates can spot the slightest signs and anomalies in an arc scanner reading, identifying how many units of raw, manufactured and rare cargo a ship is carrying


Talent pirate barrelroll normal
Rank: 5
Barrel Roll
3 weeks Cooldown

Buffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns

Talent blockade passive bonus normal
BLOCKADE
Rank: 5
Infamous Presence
6 weeks Cooldown

During Blockade of a system, increase rewards by 10% + Intimidate Skill

Talent pirate extort normal
ENCOUNTER
Rank: 5
Terrifying Extortion
9 weeks Cooldown

Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss

Talent pirate acrobaticdrive normal
Rank: 5
Acrobatic Dive
3 weeks Cooldown

Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns

Talent pirate marauder normal
Rank: 5
Swooping Marauder
9 weeks Cooldown

Buffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns


Talent pirate reduce rep loss normal
MISSION
Rank: 8
Menacing Demeanor
18 weeks Cooldown

When completing steps in a Mission using Intimidate Skill, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill

Talent pirate lethal example normal
MUTINY
Rank: 8
Lethal Example
26 weeks Cooldown

Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 40 + Intimidate Skill

Talent pirate sigjam normal
ENCOUNTER
Rank: 8
Blackheart Fraud
3 weeks Cooldown

Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters

Talent salvage rtg normal
SALVAGE
Rank: 8
Nose for Loot
13 weeks Cooldown

While Salvaging at an Orbital, replace a risk card with a Rare Trade Loot card


Talent pirate disablinghit normal
Rank: 11
Disabling Approach
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns

Talent pirate burnerskid normal
Rank: 11
Burner Skid
3 weeks Cooldown

Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns

Talent blockade mission normal
BLOCKADE
Rank: 11
Terror of the Skies
3 weeks Cooldown

During a Blockade of a system, replace a risk card with a Mission Success reward card

Talent pirate bonus cargo normal
BLOCKADE
Rank: 11
Looter's Instinct
9 weeks Cooldown

During a Blockade of a system, whenever encountering a Merchant your raider's sense helps pick one loaded with bonus cargo


Talent prize ship pirate normal
VICTORY
Rank: 15
Murderous Tribute
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 30% of the ship's value but strike a blow in the Conflict, losing 70 Reputation with the enemy

Talents blockade reroll all normal
BLOCKADE
Rank: 15
Unbridled Raider
21 weeks Cooldown

During a Blockade of a system, reroll all 5 cards and draw a new hand


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