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− | A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing |
+ | A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing [[merchant]]s and [[smuggler]]s as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable [[Zones#Exchange|exchanges]]. |
== Starting Captain Traits == |
== Starting Captain Traits == |
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+ | <section begin=Traits /> |
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− | A [[captain]] whose first job is '''Pirate''' will gain the following traits: |
+ | A [[captain]] whose first job is '''Pirate''' will gain the following [[traits]]: |
− | * '''Terrifying:''' +10% credits when [[blockading]]. |
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+ | |||
− | * '''Dead Aim:''' +15% Critical. |
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+ | {| class="wikitable profession-trait-table" |- |
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+ | {{#lst:Traits Reference|Uncompromising}}{{#lst:Traits Reference|Marauder}} |
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+ | |} |
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+ | <section end=Traits /> |
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{{:Pirate_Reference}} |
{{:Pirate_Reference}} |
Latest revision as of 19:58, 15 January 2019
Pirate | |
---|---|
Type | Ship Operations |
Acquisition | Contacts Starting Captain |
SKILLS | |
Primary Skill | Pilot |
Secondary Skill | Intimidate |
Tertiary Skill | Gunnery |
A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing merchants and smugglers as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable exchanges.
Starting Captain Traits[ | ]
A captain whose first job is Pirate will gain the following traits:
Uncompromising | Demanding ferocity brooks no argument, +2 Resilience, +1 Fortitude and doubles all Credits extorted from enemy captains in Blockade or Ship Encounter | Profession | +3 * |
Marauder | Eager to hunt profit, gains +10 Boarding, +10% Accuracy, +5 Range Change in Ship Combat | Profession | +3 * |
Skills[]
As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12[]
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
1 | 2 | 1 | 1 |
2 | 4 | 1 | 2 |
3 | 4 | 2 | 2 |
4 | 5 | 2 | 2 |
5 | 5 | 2 | 3 |
6 | 6 | 2 | 3 |
7 | 6 | 2 | 4 |
8 | 7 | 2 | 4 |
9 | 7 | 3 | 4 |
10 | 8 | 3 | 4 |
11 | 9 | 3 | 5 |
12 | 9 | 4 | 5 |
Ranks 13 to 24[]
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
13 | 9 | 4 | 6 |
14 | 10 | 4 | 6 |
15 | 10 | 5 | 7 |
16 | 11 | 5 | 7 |
17 | 12 | 5 | 7 |
18 | 13 | 5 | 7 |
19 | 13 | 5 | 8 |
20 | 14 | 5 | 8 |
21 | 14 | 6 | 8 |
22 | 15 | 6 | 9 |
23 | 16 | 6 | 9 |
24 | 17 | 6 | 9 |
Ranks 25 to 36[]
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
25 | 18 | 6 | 9 |
26 | 18 | 7 | 9 |
27 | 19 | 7 | 9 |
28 | 19 | 7 | 10 |
29 | 20 | 7 | 10 |
30 | 21 | 8 | 10 |
31 | 22 | 8 | 10 |
32 | 22 | 9 | 11 |
33 | 22 | 10 | 12 |
34 | 23 | 10 | 12 |
35 | 24 | 10 | 12 |
36 | 24 | 11 | 13 |
Talents[]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Icy Stare 3 weeks CooldownAutomatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission | |
Rank: 1
Rigorous Search 3 weeks CooldownA pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added | |
Rank: 1
Corsair's Eye 3 weeks CooldownDuring a Blockade of a system, replace a risk card with a Merchant card | |
Rank: 1
Furious Prodding 6 weeks CooldownPurges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew | |
Rank: 1
Unlawful Loot 3 weeks CooldownWhen attempting to access a Black Market, reroll a risk card | |
Rank: 1
Raider's Scrutiny 9 weeks CooldownExperienced pirates can spot the slightest signs and anomalies in an arc scanner reading, identifying how many units of raw, manufactured and rare cargo a ship is carrying |
Rank: 5
Barrel Roll 3 weeks CooldownBuffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns | |
Rank: 5
Infamous Presence 6 weeks CooldownDuring Blockade of a system, increase rewards by 10% + Intimidate Skill | |
Rank: 5
Terrifying Extortion 9 weeks CooldownFrighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss | |
Rank: 5
Acrobatic Dive 3 weeks CooldownBuffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns | |
Rank: 5
Swooping Marauder 9 weeks CooldownBuffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns |
Rank: 8
Menacing Demeanor 18 weeks CooldownWhen completing steps in a Mission using Intimidate Skill, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill | |
Rank: 8
Lethal Example 26 weeks CooldownOutright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 40 + Intimidate Skill | |
Rank: 8
Blackheart Fraud 3 weeks CooldownConfusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters | |
Rank: 8
Nose for Loot 13 weeks CooldownWhile Salvaging at an Orbital, replace a risk card with a Rare Trade Loot card |
Rank: 11
Disabling Approach 3 weeks CooldownIf any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns | |
Rank: 11
Burner Skid 3 weeks CooldownInfamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns | |
Rank: 11
Terror of the Skies 3 weeks CooldownDuring a Blockade of a system, replace a risk card with a Mission Success reward card | |
Rank: 11
Looter's Instinct 9 weeks CooldownDuring a Blockade of a system, whenever encountering a Merchant your raider's sense helps pick one loaded with bonus cargo |
Rank: 15
Murderous Tribute 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 30% of the ship's value but strike a blow in the Conflict, losing 70 Reputation with the enemy | |
Rank: 15
Unbridled Raider 21 weeks CooldownDuring a Blockade of a system, reroll all 5 cards and draw a new hand |
Jobs | ||
---|---|---|
Ship Operations | Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Scientist • Smuggler | |
Fighters | Assassin • Blade Dancer • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer Pistoleer • Saboteur • Shock Trooper • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot | |
Small Craft | Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech |