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Mechanic
Icon job mechanic.png
Type Ship Operations
Acquisition Contacts
Starport >7
SKILLS
Primary Skill Repair
Secondary Skill Ship Ops
Tertiary Skill Electronics

While not present in large numbers in most crews, the mechanic is an essential specialist whose deep knowledge of repair techniques makes them invaluable.


Skills[]

As a character advances in the Mechanic Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[]

Rank Ship Ops Repair Electronics
1 2 3 1
2 2 4 1
3 2 4 2
4 2 5 2
5 3 5 2
6 3 6 2
7 4 6 2
8 4 7 2
9 4 7 3
10 4 8 3
11 5 9 3
12 5 9 4

Ranks 13 to 24[]

Rank Ship Ops Repair Electronics
13 6 9 4
14 6 10 4
15 7 10 5
16 7 11 5
17 7 12 5
18 7 13 5
19 8 13 5
20 8 14 5
21 8 14 6
22 9 15 6
23 9 16 6
24 9 17 6

Ranks 25 to 36[]

Rank Ship Ops Repair Electronics
25 9 18 6
26 9 18 7
27 9 19 7
28 10 19 7
29 10 20 7
30 10 21 8
31 10 22 8
32 11 22 9
33 12 22 10
34 12 23 10
35 12 23 11
36 12 24 12

Talents[]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill repair normal.png
SKILL SAVE
Rank: 1
Careful Testing
3 weeks Cooldown

Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel

Talent money repair normal.png
REPAIR
Rank: 1
Discounted Repairs
3 weeks Cooldown

Reduces cost of ship and small craft repair at a Starport by 10% + Repair Skill

Talent engineer precision normal.png
Rank: 1
Engine Precision
3 weeks Cooldown

Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns

Talent victory scavenge normal.png
DESTROY
Rank: 1
Orchestrated Salvage
3 weeks Cooldown

Salvage the wreck of a destroyed ship for valuable scrap, add 10% + Repair Skill to your profits and repair equal % of your own Hull

Talent salvage duration normal.png
SALVAGE
Rank: 1
Entropic Estimate
18 weeks Cooldown

While Salvaging at an Orbital, predicts the time remaining on the orbital salvage Rumor


Talent mechanic systemflush normal.png
Rank: 5
System Flush
6 weeks Cooldown

Buffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects

Talent boarding mech wrench normal.png
BOARDING
Rank: 5
Thrown Wrench
9 weeks Cooldown

After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns

Talent mechanic reboot normal.png
Rank: 5
Engine Reboot
9 weeks Cooldown

Repairs Ship Engine up to 10% + Repair Skill

Talent salvage shiprepair normal.png
SALVAGE
Rank: 5
Repurposed Parts
9 weeks Cooldown

While Salvaging at an Orbital, replace a risk card with a Ship Repairs card


Talent money upgrade normal.png
UPGRADE
Rank: 8
Helpful Hands
3 weeks Cooldown

Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill

Talent mechanic rushedpatches normal.png
Rank: 8
Rushed Patches
6 weeks Cooldown

Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components

Talent mechanic weapon overhaul normal.png
Rank: 8
Ordnance Overhaul
9 weeks Cooldown

Repairs Ship Weapons up to 10% + Repair Skill

Talent skill shipops normal.png
SKILL SAVE
Rank: 8
Greaser Reaction
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps


Talent mechanic reactorsurge normal.png
Rank: 11
Reactor Surge
3 weeks Cooldown

Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns


Talent mech flawless normal.png
Rank: 15
Flawless Reset
9 weeks Cooldown

Purges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs

Talent mechanic peakburn normal.png
Rank: 15
Peak Reactor Burn
9 weeks Cooldown

In ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns


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