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Gundeck Boss
Icon job anti wing.png
Type Ship Operations
Acquisition Contacts
Spice Hall
SKILLS
Primary Skill Gunnery
Secondary Skill Intimidate
Tertiary Skill Repair

Extensively trained to defend capital ships from high speed craft, Gundeck Bosses prove that a ship's best defense against craft is its offense. Gundeck Bosses are also trained on all capital ship weaponry and are capable of more than lending a hand in a straight fight.

Skills[]

As a character advances in the Gundeck Boss Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[]

Rank Gunnery Repair Intimidate
1 2 1 1
2 3 1 3
3 3 2 3
4 4 2 3
5 4 2 4
6 4 3 4
7 5 3 4
8 5 3 5
9 6 3 5
10 6 4 5
11 7 4 6
12 8 4 6

Ranks 13 to 24[]

Rank Gunnery Repair Intimidate
13 8 5 6
14 8 5 7
15 9 5 8
16 10 5 8
17 10 5 9
18 10 5 10
19 11 5 10
20 11 6 10
21 12 6 10
22 13 6 11
23 13 6 12
24 13 6 13

Ranks 25 to 36[]

Rank Gunnery Repair Intimidate
25 14 6 13
26 14 7 14
27 14 7 14
28 15 7 14
29 15 7 15
30 16 8 15
31 17 8 15
32 17 9 16
33 18 10 16
34 18 10 17
35 18 10 18
36 19 11 18

Talents[]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent gundeck deadeye normal.png
Rank: 1
Dead Eye
3 weeks Cooldown

Buffs Ship with +35% to Hit Craft, +15% Dmg for next 3 Turns

Talent gundeck pointdefense normal.png
Rank: 1
Point Defense
3 weeks Cooldown

Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -25% Dmg for next 4 Turns

Talent skill intimidate normal.png
SKILL SAVE
Rank: 1
Snarling Judgment
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent salvage reroll normal.png
SALVAGE
Rank: 1
Strict Orders
6 weeks Cooldown

While Salvaging at an Orbital, reroll a risk card

Talent victory deckboss battle weapons normal.png
VICTORY
Rank: 1
Uncompromising Tear Down
6 weeks Cooldown

Trained in all ship weaponry systems, looting a captured vessel repairs up to 3 of your Ship's Weapon Components by 10% + Gunnery Skill


Talent gundeck overwhelmingbarrage normal.png
Rank: 5
Overwhelming Pressure
6 weeks Cooldown

Extreme targeting lock forces one enemy craft to immediately land regardless of the current progress of their flight plan

Talent gundeck hard stare normal.png
DESERTER
Rank: 5
Relentless Stare
3 weeks Cooldown

When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2

Talent skill repair normal.png
SKILL SAVE
Rank: 5
Meticulous Checklist
9 weeks Cooldown

Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel


Talent gundeck discipline normal.png
Rank: 8
Deck Discipline
6 weeks Cooldown

Purges your Ship's Crew of any Crippling Effects, Restores Gunnery Skill worth of Morale to 20 Crew

Talent gundeck vectorassault normal.png
Rank: 8
Vector Assault
3 weeks Cooldown

Debuffs launched enemy Craft with -1 Initiative, -10% Dmg, -25% Craft Evasion for next 4 Turns

Talent salvage passive normal.png
SALVAGE
Rank: 8
Salvage at Will
6 weeks Cooldown

While Salvaging at an Orbital, increase credit rewards by 20% + Gunnery Skill

Talent skill shipops normal.png
SKILL SAVE
Rank: 8
Thorough Service
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps


Talent gundeck flak normal.png
Rank: 11
Flak Attack
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes Inability to Launch Craft, -15% to Hit Craft, -10% Shield for the next 3 Turns

Talent gundeck meteor normal.png
METEOR
Rank: 11
Meteor Lockdown
3 weeks Cooldown

Defensive fire protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Gunnery Skill


Talent gundeck takedown normal.png
Rank: 15
Take Down
3 weeks Cooldown

Buffs Ship with +10% to Hit Craft, +50% Dmg to Craft, +5% Critical for next 3 Turns


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