All game tests within Star Traders are resolved as if rolling real dice of different sizes as D(n) where n is the number of dice sides. Any and all percentage type bonuses are applied before dice are rolled. Note: In common parlance, sometimes players will refer to "Standard Dice" as "Weak Dice". They are the same thing. Also note that when rounding is needed (such as for determining how many standard dice to roll for a captain's attribute contributions to skill tests) those numbers are always rounded down.
|Big Die (n)||D(n)||Damage calculations||A single big dice is rolled with as many sides as the input.
Big Die (28) rolls a 28 sided dice.
|Weighted Die (n)||(n/2) + D(n/2)||Crew Combat Initiative and other values where a minimum is desired||Half of the input is immediately granted and the other half is rolled as a Big Die(n).
Weighted Die(28) is equivalent to 14 + Big Die (14).
|Strong Die ()||D(10), success on rolls above 6||Skill Tests||Rolling 10 Strong Dice is equivalent to rolling 10 D10s with a target number of higher than 6.
On average, 10 Strong Dice turn up 4 successes.
|Standard Die ()||D(10), success on rolls above 8||Skill Tests||Rolling 10 Standard Dice is equivalent to rolling 10 D10s with a target number of higher than 8.
On average, 10 Standard Dice turn up 2 successes.
During a standard Deep Space Skill Test, a roll of 15 strong dice and 8 standard dice (often written as 15s+8) means:
- for 15 strong dice: roll a 10-sided dice 15 times and count the rolls that resulted in 7,8,9,10. Since the die is 10-sided, this averages out to 0.4*15 = 6
- for 8 standard dice: roll a 10-sided dice 8 times and count the rolls that resulted in 9 or 10. This averages out to 0.2*8 = 1.6.
So an average result of a 15s+8 roll will be 6+1.6=7.6, with a minimum of 0 (all rolls for both strong and standard dice failed) and a maximum of 23 (every single roll succeeded).