Pinning[ | ]
Icon | Name | Job | Required Rank | Type | Description | Cooldown
|
---|---|---|---|---|---|---|
Pinning Shot | Pistoleer | 1 | CREW COMBAT | In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Melee Defense, -20% Ranged Defense, -10% Armor for 2 Turns | Costs Weapon's Initiative to use (No Valid Weapon)
| |
Lethal Trap | Bounty Hunter | 1 | CREW COMBAT | In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns | Costs Weapon's Initiative to use (No Valid Weapon)
| |
Covering Fire | Soldier | 5 | CREW COMBAT | In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot | Costs Weapon's Initiative to use (No Valid Weapon)
| |
Unseen Fear | Sniper | 8 | CREW COMBAT | Threat of a hidden sniper sows terror among those in the open. front line enemy suffers terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Ranged Defense for 2 Turns in addition to (15 + 0 Stealth) Morale Loss | Costs 12 Initiative to use
|
Stunning[ | ]
Icon | Name | Job | Required Rank | Type | Description | Cooldown
|
---|---|---|---|---|---|---|
Devastating Charge | Swordsman | 5 | CREW COMBAT | In crew combat, Crippling Blade Attack; successful hit causes 50% Stun, -2 Initiative, -25% Melee Defense for 2 Turns, advances 1 slot | Costs 1.5X Weapon's Initiative to use (No Valid Weapon)
| |
Confounding Gunplay | Pistoleer | 15 | CREW COMBAT | In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns | Costs 1.5X Weapon's Initiative to use (No Valid Weapon)
| |
Sneak Attack | Spy | 8 | CREW COMBAT | In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use | Costs Weapon's Initiative to use (No Valid Weapon)
| |
Blowback | Soldier | 5 | CREW COMBAT | In crew combat, Crippling Rifle Attack; successful hit causes 25% Stun, +4 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot | Costs Weapon's Initiative to use (No Valid Weapon)
| |
Covering Fire | Soldier | 5 | CREW COMBAT | In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot | Costs Weapon's Initiative to use (No Valid Weapon)
| |
E-Shock Grenade | Exo-Scout | 8 | CREW COMBAT | In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns | Costs 16 Initiative to use
| |
Concussion Grenade | Soldier | 8 | CREW COMBAT | In crew combat, Crippling Grenade Attack hits 2 targets with 20-30 Morale Dmg and 50% Stun, -4 Initiative for 3 Turns | Costs 14 Initiative to use
| |
Grenade Launch | Xeno Hunter | 1 | CREW COMBAT | In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and 25% Stun, -15% Melee Defense, -15% Ranged Defense, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns | Costs 16 Initiative to use
|