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Pinning[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer pinningshot normal
Pinning Shot Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Melee Defense, -20% Ranged Defense, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh lethaltrap normal
Lethal Trap Bounty Hunter 1 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier covering normal
Covering Fire Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper unseen normal
Unseen Fear Sniper 8 CREW COMBAT Threat of a hidden sniper sows terror among those in the open. front line enemy suffers terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Ranged Defense for 2 Turns in addition to (15 + 0 Stealth) Morale Loss Costs 12 Initiative to use



Stunning[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sword charge normal
Devastating Charge Swordsman 5 CREW COMBAT In crew combat, Crippling Blade Attack; successful hit causes 50% Stun, -2 Initiative, -25% Melee Defense for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer confound normal
Confounding Gunplay Pistoleer 15 CREW COMBAT In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat spy sneak normal
Sneak Attack Spy 8 CREW COMBAT In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal
Blowback Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit causes 25% Stun, +4 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier covering normal
Covering Fire Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plasgrenade normal
E-Shock Grenade Exo-Scout 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent soldier grenade concuss normal
Concussion Grenade Soldier 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 20-30 Morale Dmg and 50% Stun, -4 Initiative for 3 Turns Costs 14 Initiative to use


Talent combat xeno hunter grenade normal
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and 25% Stun, -15% Melee Defense, -15% Ranged Defense, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use


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