Hit Points[ | ]
Icon | Name | Job | Required Rank | Type | Description | Cooldown
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Resolute Hound | Bounty Hunter | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale | Costs 8 Initiative to use
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Cleansing Purge | Combat Medic | 1 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores for (10 + 0 Doctor) HP and Morale | Costs 10 Initiative to use
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E-Suture | Combat Medic | 1 | CREW COMBAT | In crew combat, Heals entire team for (6 + 0 Doctor) HP | Costs 12 Initiative to use
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Lifeline | Combat Medic | 8 | CREW COMBAT | In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals for (36 + 0 Doctor) HP | Costs 12 Initiative to use
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Field Surgery | Doctor | 1 | CREW COMBAT | In crew combat, Removes all Debuffs; Heals for (20 + 0 Doctor) HP | Costs 10 Initiative to use
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Strength of Steel | Swordsman | 5 | CREW COMBAT | In crew combat, Buff yourself with +40% Melee Defense, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) | Costs 6 Initiative to use
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Unfailing Stand | Xeno Hunter | 5 | CREW COMBAT | In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale | Costs 10 Initiative to use
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Morale[ | ]
Icon | Name | Job | Required Rank | Type | Description | Cooldown
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Infliction Rage | Zealot | 11 | ON INIT | When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale | One team member's On Init Talent activates at the start of each combat turn
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Resolute Hound | Bounty Hunter | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale | Costs 8 Initiative to use
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Cleansing Purge | Combat Medic | 1 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores for (10 + 0 Doctor) HP and Morale | Costs 10 Initiative to use
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Flatline | Combat Medic | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Doctor) Morale | Costs 14 Initiative to use
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Bolster | Commander | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores for (30 + 0 Command) Morale | Costs 6 Initiative to use
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Rallying Aura | Commander | 1 | CREW COMBAT | In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores for (10 + 0 Command) Morale | Costs 12 Initiative to use
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Leader in the Ranks | Military Officer | 5 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale | Costs 12 Initiative to use
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Steely Authority | Military Officer | 8 | CREW COMBAT | In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale | Costs 12 Initiative to use
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Aimed Focus | Pistoleer | 1 | CREW COMBAT | In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale | Costs 6 Initiative to use
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Bladesman Rally | Swordsman | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Restores 2 targets for (25 + 0 Evasion) Morale | Costs 6 Initiative to use
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Strength of Steel | Swordsman | 5 | CREW COMBAT | In crew combat, Buff yourself with +40% Melee Defense, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) | Costs 6 Initiative to use
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Death Haunt | Xeno Hunter | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores for (30 + 0 Intimidate) Morale | Costs 12 Initiative to use
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Unfailing Stand | Xeno Hunter | 5 | CREW COMBAT | In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale | Costs 10 Initiative to use
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Fervor | Zealot | 8 | CREW COMBAT | In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores for (10 + 0 Command) Morale | Costs 6 Initiative to use
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Unstoppable Force | Zealot | 1 | CREW COMBAT | In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale | Costs 6 Initiative to use
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