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Hit Points[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent combat bh resolute normal
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic purge normal
Cleansing Purge Combat Medic 1 CREW COMBAT In crew combat, Removes all Debuffs; Restores for (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent medic esuture normal
E-Suture Combat Medic 1 CREW COMBAT In crew combat, Heals entire team for (6 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat medic lifeline normal
Lifeline Combat Medic 8 CREW COMBAT In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals for (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat doctor surgeon normal
Field Surgery Doctor 1 CREW COMBAT In crew combat, Removes all Debuffs; Heals for (20 + 0 Doctor) HP Costs 10 Initiative to use


Talent combat swords steel normal
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Melee Defense, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent combat xeno hunter unfailing normal
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use



Morale[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent combat zealot rage normal
ON INIT
Infliction Rage Zealot 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent combat bh resolute normal
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic purge normal
Cleansing Purge Combat Medic 1 CREW COMBAT In crew combat, Removes all Debuffs; Restores for (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent combat medic flatline normal
Flatline Combat Medic 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Doctor) Morale Costs 14 Initiative to use


Talent commander oversee normal
Bolster Commander 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores for (30 + 0 Command) Morale Costs 6 Initiative to use


Talent combat commander rally normal
Rallying Aura Commander 1 CREW COMBAT In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores for (10 + 0 Command) Morale Costs 12 Initiative to use


Talent combat mo leader normal
Leader in the Ranks Military Officer 5 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat mo steely normal
Steely Authority Military Officer 8 CREW COMBAT In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent pistoleer aimedshot normal
Aimed Focus Pistoleer 1 CREW COMBAT In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat sword rally normal
Bladesman Rally Swordsman 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores 2 targets for (25 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat swords steel normal
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Melee Defense, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent combat xeno hunter death haunt normal
Death Haunt Xeno Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores for (30 + 0 Intimidate) Morale Costs 12 Initiative to use


Talent combat xeno hunter unfailing normal
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat zealot fervor normal
Fervor Zealot 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores for (10 + 0 Command) Morale Costs 6 Initiative to use


Talent combat zealot unstoppable normal
Unstoppable Force Zealot 1 CREW COMBAT In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use


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