A bounty hunter is skilled at tracking, capturing or killing fugitives. Carrying death warrants and legal authority to kill, bounty hunters ply the network of Quadrants, seeking out criminals who try to hide and disappear into the void, an urban sprawl or untracked wilderness. Bounty hunters are expert navigators who will unerringly track down targets and mete out death warrants with skill in long range weapons and Rifles.
Starting Captain Traits
|Born Hunter||A natural predator, +2 Resilience, +10% All Accuracy, +2 Initiative||Profession||+3 *|
|Relentless||Dogged in the pursuit, completing any mission step that requires an Edict grants +10% payment, extra Rep and a personal XP bonus||Profession||+3 *|
As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Ranks 13 to 24
Ranks 25 to 36
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Unwavering Attention3 weeks Cooldown
Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission
Steadfast AimWeapon's Initiative
In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns
Abiding Death3 weeks Cooldown
Price for death warrant Edict is discounted by 10% + Intimidate Skill
Lethal TrapWeapon's Initiative
In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns
Blood Game6 weeks Cooldown
In Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey
Tireless Pursuit3 weeks Cooldown
If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns
Hunter's Challenge10 Initiative
In crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, drags target forward 1 slot
Unfaltering Ire10 Initiative
In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns
Red Badge18 weeks Cooldown
When completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidate Skill
Sustained FireWeapon's Initiative
In crew combat, Crippling Rifle Attack causes +4 Bleeding, -25% Armor for 3 Turns
Resolute Hound8 Initiative
In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale
Cold-blooded Threats13 weeks Cooldown
After a successful Boarding, threats of merciless reprisal cause 5 enemy crew to suffer Morale loss up to 40 + Intimidate Skill
Frag Grenade16 Initiative
In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +7 Bleeding, -30% Deflection, -20% Armor for 3 Turns
Shredding ShotsWeapon's Initiative
In crew combat, Crippling Rifle Attack causes +6 Bleeding, -20% Deflection for 2 Turns
Realm's Justice36 weeks Cooldown
Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 60 Reputation with the enemy
Crew Combat Talent Strategy
This powerful buffing attack will only grant the bonuses if you are able to connect with your attack. If you do connect, you will be set up for very powerful attacks afterward. This is a highly recommended talent for Bounty Hunters planning on using their rifle attacks.
This is a debuff alternative to Steadfast Aim. If you are working with a Pinning strategy, this could be handy but otherwise it tends to pale in comparison to the suite of buffs that Steadfast Aim offers. Of course, if you have both talents, the combination could be useful.
This talent finds use with support-based Bounty Hunters that are split with other jobs such as Combat Medic. It has a moderate initiative cost which makes it useful mostly as a fall-back talent after you've already applied all of the buffs and healing you can and need something to do with your action. It can be useful in forcing a position 2 swordsman to fall out of range by moving the position 3 foe forward.
This is the must-get talent. A moderate initiative cost for a guaranteed debuff on two targets is huge. The debuff makes serious threats into something the rest of your team can take their time to deal with. It is a hard-counter to foes that rely on buffs as well. This is an excellent choice for any crew combat member with enough ranks in Bounty Hunter to learn it.
This talent really softens up a target for further attacks and thus makes more sense against foes with high penetration and hit points. However, its utility is lessened if you're using high initiative weapons such as HMGs.
This is a good go-to defensive talent if you need a bit of healing and aren't in the front-position (which, as a bounty hunter, you shouldn't be in anyway.) It is generally weaker than a heal from a combat medic, but the armor buff can grant a lot of survivability, especially if your foes have already been hit by Unfaltering Ire.
These grenades soften up targets heavily, if they hit. They're the offensive counterpart to unfaltering ire, in a way. They'll require you to have your bounty hunter in position 2, or even more awkwardly, position 1 though. Dropping deflection and armor so much leaves them very vulnerable to pistoleers in particular that frequently have little penetration.
This is a decent damage over time talent with a deflection debuff that softens up the foe for further damage. However, given the other debuffing options the bounty hunter has, it generally isn't the fastest way to take down a foe. Unlike the similar talent Sustained Fire, this is useable from position 2, making it a better companion to a Bounty Hunter relying primarily on Frag Grenades. Unfortunately, it can only target the middle two positions.
|Ship Operations||Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Scientist • Smuggler
|Fighters||Assassin • Blade Dancer • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Saboteur • Shock Trooper • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot
|Small Craft||Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech|