Ship Components

The player's ship is only the shell or chassis of the space vessel; what actually makes each player's ship unique are the components within it. Each ship comes with a limited amount of large, medium and small component slots which - with the exception of core components - players can freely replace with another component of the same size (e.g swapping a cargo bay for a weapon).

Buying & Upgrading
Ship components can be brought and installed on any planet with an accessible Starport level 6 or above. Higher level Starports on planets with a particularly high Military rating will have the most options for you to select from.

Components cannot be added or removed - only replaced or upgraded with a component of equal size. In other words; no component slot can be left empty and you cannot store spare components. Every component you buy begins to be installed straight away but typically takes a few weeks to finish. A small component will only fit in a small slot and cannot be placed into a large slot etc. Your ship determines how many large, medium and small slots are available. If you trade in an expensive component for a significantly less expensive component, you might not have to pay anything for the trade-in other than 2,500 credits for the labor.

Ships also come with different maximum mass limits. Every component has a mass; with larger components being heavier than smaller components. The total mass of all the components on a ship cannot exceed the maximum support weight of your ship. There are components that can make your ship components lighter thereby allowing heavier components to be slotted. Higher mass components resist Cascading damage but, of course, require more available mass on your ship.

With the exception of Core Components, you can replace any component with any type of component of the same size. For example; you might want to swap a cargo bay with a weapon for more firepower, or replace that officer cell for some extra defense. A ship must always have a bridge, engine and hyperwarp.

Note that some components do things outside of your ship, such as the Weapons Locker, which enables you to upgrade your crew's gear.

Component Types
For the complete raw data set: see Ship Components Reference and Ship Components Core Reference. 

Weapons
To see specific weapons components select [S] for small weapons components, [M] for medium weapons components and [L] for large weapons components.

Combat
{| class="wikitable component-reference" ! colspan="2"| Type ! Description ! style="width: 170px;"| Sub-Types
 * Ship comp weaponslocker.png
 * style="width: 100px;"|
 * The armoury is a secured location in which handheld weapons and other offensive or defensive devices are stored for use by the crew. Typically these include rifles, pistols, swords and armour.
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 * Ship comp armor.png
 * Installing Ship Armor plating improves the general defensive capabilities of a vessel against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also require additional Ship Ops and Electronics, but can increase void damage resistance or radiation damage resistance. The cost of improved defenses is increased fuel consumption during hyperwarp jumps.
 * colspan="4" |
 * Installing Ship Armor plating improves the general defensive capabilities of a vessel against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also require additional Ship Ops and Electronics, but can increase void damage resistance or radiation damage resistance. The cost of improved defenses is increased fuel consumption during hyperwarp jumps.
 * colspan="4" |
 * colspan="4" |
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 * Ship comp shield.png
 * Installing plating increases Ship Shield and protect the crew and the internal ship components against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also increase the required Ship Ops and Electronics Ship skills. The cost of improved defenses is increased fuel consumption during hyperwarp jumps.
 * colspan="4" |
 * Installing plating increases Ship Shield and protect the crew and the internal ship components against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also increase the required Ship Ops and Electronics Ship skills. The cost of improved defenses is increased fuel consumption during hyperwarp jumps.
 * colspan="4" |
 * colspan="4" |
 * colspan="4" |


 * Ship_comp_msasredux.png
 * These components reduce the mass of your ship, allowing for heavier components to be installed in other slots. The "Mass Dampeners" and "Advanced Mass Dampeners" give the highest mass reduction but harm your fuel efficiency for Hyperwarp jumps. The standard class are small components while the advanced class are for the medium slots.
 * These components reduce the mass of your ship, allowing for heavier components to be installed in other slots. The "Mass Dampeners" and "Advanced Mass Dampeners" give the highest mass reduction but harm your fuel efficiency for Hyperwarp jumps. The standard class are small components while the advanced class are for the medium slots.
 * These components reduce the mass of your ship, allowing for heavier components to be installed in other slots. The "Mass Dampeners" and "Advanced Mass Dampeners" give the highest mass reduction but harm your fuel efficiency for Hyperwarp jumps. The standard class are small components while the advanced class are for the medium slots.

Mass modulators are similar in functionality but only belong in small component slots. They aren't quite as good at reducing mass but do increase the ship's Pilot (Skill) pool by a small amount.

Mass reducers provide some mass reduction while occupying a medium slot. In return for their mediocre mass reduction capability, they enhance your Electronics pool slightly.

Specialized versions of these components do exist but they are expensive and only known to Thulun and Alta Mesa.


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NOTE: You must install at least one LAUNCH BAY to be able to launch craft.
 * Ship_comp_fighterbay.png
 * Launch bays provide a place to house, fuel, and launch a single Small Craft. Hangar bays can be installed to provide additional storage capacity. Hangars are quite heavy, and greatly increase the cost of hyperwarp jumps. Launch bays also require increase the Ship Ops and Electronics skill requirements of the carrier.
 * Launch bays provide a place to house, fuel, and launch a single Small Craft. Hangar bays can be installed to provide additional storage capacity. Hangars are quite heavy, and greatly increase the cost of hyperwarp jumps. Launch bays also require increase the Ship Ops and Electronics skill requirements of the carrier.
 * Launch bays provide a place to house, fuel, and launch a single Small Craft. Hangar bays can be installed to provide additional storage capacity. Hangars are quite heavy, and greatly increase the cost of hyperwarp jumps. Launch bays also require increase the Ship Ops and Electronics skill requirements of the carrier.
 * colspan="4" |
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Faction Unique Components
Warhawk Launch Bay - Alta Mesa

Warhammer Hyperwarp Drive - Alta Mesa

Performance Hyperwarp Drive - Zenrin

Capital Freighter Bridge 5 - Moklumnue

Capital Carrier Bridge 5 - Alta Mesa

Compact Capital Bridge 4 - Zenrin

Cargo Hold 5 - Moklumnue

Hauler Hold - Javat

Resource Processor - Javat

Javat Mechi-Reaper - Javat

Defense Pattern Matrix 4 - Javat

Water-Fuel Reclamation 2 - Javat

Hyperion Exo-Suits - Steel Song

Interrogation Ward - Steel Song

Boarding Assault System 4 - Steel Song

Mesa Radiate-Seal - Alta Mesa

Hawk Mass Reducer - Alta Mesa

Depth Scanner Omega - Rychart

Depth Scanner Omega-X - Rychart

Orbital Fuel Scoop 3 - Thulun

Orbital Fuel Scoop 4 - Thulun

Lion Mass Reducer 4 - Thulun

Multi-Signal Array - Rychart

ECCM Screen Matrix 4 - De Valtos

Targeting Matrix 4 - Moklumnue

Interlocking Sensor Matrix 4 - Cadar

Use the in-game filter of the Starport ship upgrade screen to see the latest and complete up to date list of faction specific components. Simply select the "multi-faction" flag from the filter menu to view the list. Please note that you will not be able to install the component unless you are on the appropriate faction's world and other requirements may apply.