Modding Ships

For details on the tables related to ships, see Data Database Modding and the ShipType, ShipComponent, ShipAiTypeRoller, ShipDataCompartment tables

Starting Ships
Be careful to set a startShipCost that fits within the tiers of the new game templates.

If you want to create a starting ship that is not availale in the starport, set its startShipCost, set its startingShip field to 1 and set its faction to 50. This will prevent it from appearing in the starport but allow new captains to pick it.