Xeno Ruins

Xeno Ruins is a Card Game Story Vignette. It is accessed by drawing it's card when Exploring. The card is only available when an "Artifact Find" Quadrant Rumor is active or a "Discovery" Zone Rumor is active on the wilderness zone. The card is also "Rare," so wild zones with greater positive rare card percentages are more likely generate this vignette. If there is 0% rare chance the card will not appear at all. Due to its challenging nature it will not appear before 217.00 AE.

Synopsis
While exploring, you stumble on the big score, lost xeno ruins! You're not the first to find it though. It's under heavy guard by a group of pirates who have already begun excavations. It's time to assemble your crack combat crew and make some hard decisions. There's multiple ways to approach this mission but there's no avoiding what lurks beneath. For those willing to face the danger however, great discovery awaits!

Walkthrough
 Reveal/Hide SPOILERS Negotiations Working Together It's all mine!
 * While Exploring in an Artifact Find (zone) or Discovery (zone) rumor a card bearing the title Xeno Ruins will appear. It bears a special book icon and is a green +5 reward card. Successfully drawing will cause the "Pirate Dig" mission to appear in that zone. It is still possible to ignore the story once the card is drawn.
 * On selecting the mission you will begin a parlay with the Pirates. You will first meet the Pirate Dreev. He will then introduce you to his sponsor Miss Kite, who is clearly representing interests far larger than herself.
 * They will tell you that xeno have awoke within the ruins which must be defeated to secure the artifacts within.
 * Against Miss Kite's protestations, Dreev will recommend working together and splitting the rewards equally. Your job will be to fight off the xeno. Though she protests you are also promised Miss Kite as a potential future ally.
 * The other option is to attack the pirates and keep all of the treasure for yourself. In this scenario, the xeno will still have to be dealt with separately.
 * If you agree to work with the pirates you will then have to fight two waves of xeno in Crew Combat. Both combats are initiated through mission boxes in the zone so it is possible to leave the zone and heal ans spice between the combats.
 * Expect xeno of high level.
 * If successful everyone will be very grateful and Miss Kite will be very impressed and talk about how fate brought you at just the right time.
 * Miss Kite will also tell you that you are worthy to meet her employer, the Pale Queen, who may contact you at a future date.
 * She will give a special piece of level 6 gear, Indasia Balm (Offensive Mod: +2 Quickness, +1 Fortitude, +1 Strength, +2 Wisdom, +2 Charisma, +25% To Resist Debuffs) and you will gain 240 xp across the crew.
 * +/- 50 artifacts will also be added to the cache on that zone.
 * If you chose to fight the pirates you will immediately begin combat with a group of pirates of random level.
 * On defeating the pirates you will talk with Dreev and apparently kill him. Kite escapes. You will get a level 6 gear, Plasfire Cutter (Offensive Mod: +2 Initiative, +14 Plasma Damage, +10% Armor Piercing), from Dreev's corpse.
 * On continuing the mission you will learn that there is only one group of xeno that you must now fight.
 * On defeating the xeno you will learn that there is more activity below, but decide you have gone as far as possible.
 * You will gain 240xp across the crew and a large amount of artifacts (+/- 100) will be placed in the stash.