Valencia Faen Story Arc

These are a series of Story Missions offered by Calagan Faen's daughter and heir to his throne, Valencia. They are available during the first and second Eras and are available by accessing the Faen Court and talking to Valencia following the Arbiter Neutrality Mission.

These missions detail the fallout of bombing of the Highwind Orbital Station. Through them, the captain discovers that she is caught up in far more than the palace intrigue of the Faen court. Follow her initial contacts from urban safehouses to wilderness hideouts and find the truth behind the bombing. Eventually you'll be able to help Valencia chart her own path which will take her further away from her family but possibly into the arms of a new one.

Chasing Suspicion
Following the troubling return of Estelle Brokstrom, it is clear that the Highwind case is moving towards a blood feud, with Valencia as the primary target. Talk to Valencia and find that she vehemently defends her innocence and has her own suspicions about who was behind the bombing. She suspects the Hunna and specifically a member of her crew, Calbe Demor, who was known to be one of their agents and who jumped ship immediately after the bombing. She just needs a captain to go track down the leads that she has and hopefully return with intel that will clear her name.

Walkthrough
 Reveal/Hide SPOILERS Follow the leads Hunt down Demor
 * These missions will work against the Hunna and give you negative rep with them. Since there is currently little penalty to bad rep with the Hunna this can be a good path to keep rep from becoming too low with other factions. Later in the arc things will reverse a bit however.
 * Read the text carefully because you will have two options to complete the first step. It will default to the first option, but the second one will give you a Rychart Smuggler contact with the Hunna Agent trait. Since she buys intel she can be very useful for getting positive rep with Rychart.
 * First Option will take you to the Urban Zone where Calbe jumped ship following the bombing. You'll raid a Hunna safehouse to find clues to where he may have gone.
 * The second option will take you to an Indy planet
 * You will first land to look for Amatte Zeer. You will have the option to pass a Stealth test to complete the mission.
 * Next you will have to blockade the same zone from orbit to catch Zeer. She will tell you of a wilderness zone where you can find Calbe, but she will also tell you that the Hunna had nothing to do with the bombing.
 * Travel to the Wilderness Zone you learned of in the previous step and begin exploring to find Calbe.
 * When you get the success card you'll face crew combat against the Hunna, they can be challenging so you'll want a good combat crew.
 * You will wound Calbe and get his dying testimony that it was someone inside the Faen court that is responsible for the bombing. He will also mention the name of his senior Hunna boss Badu Jack, who can reveal the name of the traitor.
 * You will gain 240 bonus XP across you crew and be paid for that part of the job.
 * It's time to return to Valencia with this troubling news.

Crimson Summit
It's time to try another tack. If the Hunna didn't blow up the Highwind they may still have answers to who did and it's time to play nice with them. Valencia has a Hunna contact who may be able to introduce you to Badu Jack and she has something he wants. The question is whether it will be enough to convince them of your sudden change of heart. The only way to find out is to get deeper Valencia and the Hunna's business. It should be noted that if you accept this mission you will no longer be able to interact with Erik or Zette Faen. You've cast your lot with Val for better or worse.

Walkthrough
 Reveal/Hide SPOILERS Deliver the case Earning their trust. Meet the boss.
 * The first step is to deliver a sealed case to Valencia's contact.
 * On arrival in the zone you will be faced with the choice between Stealth, Negotiate (plus credits) or Tactics test.
 * You'll meet Orion Blaev a Hunna Lieutenant. You'll learn he's worked with Valencia before and he'll tell you that you'll have to run an errand to earn their trust. You will gain rep with the Faen's and the Hunna but lose rep with the faction that controls the local zone.
 * The first delivery mission will be to deliver Crystals which are supplied by Mining and Tradeway zones to a Wild Zone.
 * On delivery, you'll again gain rep with the Hunna and Faen faction and lose rep with faction that owns the current quadrant.
 * The next step is to deliver Electronics Components which require a rank 2 trade permit and are available on Industrial, Orbital or High Tech zones.
 * On delivery, you'll again gain rep with the Hunna and Faen faction and lose rep with faction that owns the current quadrant.
 * The final step is to go to another Wild Zone and explore until you win a success card.
 * You'll meet Orion Blaev again who will introduce you to Badu Jack who will tell you who in the Faen Court is responsible for the bombing.
 * You'll have multiple dialogue options but they all essentially lead to the same conclusion. You need to return to tell Valencia the news.
 * On delivery, you'll again gain rep with the Hunna and Faen faction and lose rep with faction that owns the current quadrant.
 * On your next landing, when returning to tell Val you will learn that a decision has been handed down against her in the Highwind case.
 * When you talk to Val, you can tell her what she discovered and she will offer you $60,000 to take her on board, which is more than you get from her father, if didn't follow her story thus far.

Hunters are Coming
Val needs to get away from the hunters that are inevitably looking for her while there is a death warrant out for her. What better way to escape could there be than secretly joining the crew of a trusted Star Trading Captain. It's up to you to keep her alive and in so doing find out where she will end up once she has fled the family court. One thing is clear though, once she has left home, there is no going back.

Walkthrough
 Reveal/Hide SPOILERS Though this will appear in your "Current Missions" screen it is not a mission in the sense that you have something to do. You are free to carry on with your career as you see fit, you will simply have Val as a Swordsman member of your crew. She will have pretty good stats, though using her in combat risks her life every time. Running Guns This is the name of the optional smuggling missions that you can do for Orion Blaev. New Bringer
 * You should be preparing for ship combat as it is inevitable that a Char Bounty Hunter will eventually catch you.
 * The first Bounty Hunter to find you will be named Hammel. He will be moderate difficulty. You don't need to defeat him, fleeing is possible.
 * Sometime after this, at an urban zone you will have a conversation with Valencia because you saw her interacting with Hunna agents in port. You'll learn that she worked extensively with them in the past and that they are the only people she can trust now.
 * A while later again you will catch Valencia talking with Hunna, in fact this time she's brought them to you with a proposition. You'll meet Orion Blaev and if you accept he will offer you a smuggling/stash mission. Accepting the missions can be a potential way to gain positive rep with the Hunna.
 * Regardless of whether or not you begin working with the Hunna you will eventually encounter another Bounty Hunter. The second one should be slightly more challenging than the first.
 * The final Bounty Hunter you will encounter will be the Hunter Zerod. You will have a little conversation with him and then face him in battle. He will be the most challenging, but defeating him will unlock the Hunter's Bane Achievement.
 * It should be noted that you may have the option to Submit to Inspection with Zerod. If you chose it, he will capture and kill Valencia regardless of whether you have the Smuggler Hideout talent or not.
 * After defeating him you will learn that he escaped in an escape pod. Valencia will thank you, but you will also see in her eyes that she is thinking of leaving.
 * A while after defeating Zerod you will again catch Valencia talking with Orion in a starport. This time she tells you that she is putting you in too much danger and has decided to join the Hunna. This will unlock the Heir Apparent award and you will gain 600xp across the crew. The dialogue promises that you will see Val again.
 * The first thing to deliver will be Water Purifiers which are easily acquired in many zones.
 * On delivery, you will again meet Orion Blaev
 * The second part of the mission is to deliver Advance Electronics (Permit 2, Trade Law 5) which are significantly harder to find.
 * On delivery you'll learn more about the Hunna and meet Orion again. He will offer Val a leadership position with the Hunna. For the time being she will decide to stay with you.
 * If you successfully protected Val until she left with the Hunna you can return to Calagan Faen and tell him the news. You will gain 240xp and he will give you a further $60,000.