Talk:Weapons

"Note that the damage values listed here are reduced by armor soak and toughness soak before being applied in combat. High-end armor like Interlock Armor (68 ballistic soak) will reduce damage by an average of 17 damage when pierced, and an average of 51 damage when not pierced. Even the starting Matchweave Suit will reduce damage by up to 26 points."

"While this means that high-damage high-initiative weapons like Sniper Rifles and Snubbers outperform Pistols and Swords against high armor targets, low-initiative cost weapons have more opportunities to apply talents, and are less prone to wasting damage via overkill. "

Correct me if I'm wrong but aren't damage soak values percentages rather than flat values? Essentially making high initiative, high damage attacks no more effective than rapid low damage attacks vs armour. I wanna remove that section but want to be sure.