Drak's Guide to Ground Combat

WIP
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Disclaimer: Guide
This is a guide discussing some of the ramifications of various ground combat mechanics, and therefore may not always be up to date or accurate, as it represents my best efforts at the time of writing and may include my personal misconceptions, misunderstandings, and/or outdated information. This is a wiki, so anyone should please feel free to correct or otherwise contribute to this guide.

Armor Soak Summary

 * D = Armor Deflection
 * P = Weapon Piercing
 * A = 1/2 Armor Soak (Ballistic or Impact, as appropriate)
 * F = 1/2 Fortitude

As piercing and deflection are complimentary events (they add up to a 100% chance), the expected average amount of damage taken over a large sample of hits (not attacks) by a given weapon can be summarized as:
 * Expected Damage vs Armor = Weapon Damage * (chance to deflect * deflected damage amt + chance to pierce * piercing damage amt)
 * Expected Damage vs Armor = Weapon Damage * (((D-P)%)*((100-(F+A+(1 to A)))%) + (100+P-D)%*(100-(F+(1 to A)))%)
 * Algebraic Simplification of above: Expected Damage vs Armor = Dmg * (A(P-D)/100 + 100-(F+(1 to A)))/100

So, A heavy armor combat captain with 32 fortitude (which soaks 16% from every attack) and wearing the A5 Interlock Heavy Armor (with 72 ballistic/60 Impact soak and 146% deflection) would have the following damage profiles against the A5 weapons (without accounting for traits, talents, gear, buffs, crits, etc.):