Prize Ships

Overview
Prize Ship Talents allow a Captain to claim an enemy ship during victory if there is a landing zone of the opposing faction in the same Quadrant. That is, if Clan Zenrin and Clan Moklumnue are in a Spy War and you defeat a Zenrin Spy Captain in battle, you may claim that ship as your own at the prize court if and only if there is a Moklumnue landing zone in the Quadrant.

These Talents can be best utilized by hunting in Quadrants which share Zones of the two warring factions, haunting their systems in Patrol and Blockade maneuvers to find the right ship at the right time. The pay off can be immense, as the captured ships will have been upgraded by the enemy Captains. You'll have to pay a hefty fee to the prize court for towing and docking, so seek out larger ships to really rake in the profits.

Of course, as the capture of an enemy ship is a blow in the conflict, you'll gain your faction a large Conflict Score boost with every strike, and lose Reputation with the Faction of the defeated Captain.

Prize Ship Requirements
Claiming a ship during a retribution justice Conflict has a number of prerequisites. Based on the Conflict type, you can only claim certain types of enemy ships as prize ships and you must have different levels of Military Rank with your faction. The requires are as shown below:


 * During a Trade War, we can target Pirates, Merchants or Smugglers and need Military Rank 5.
 * During a Solar War, we can target Pirates, Zealots, Military Officers or Bounty Hunters and need Military Rank 5.
 * During a Spy War, we can target Pirates, Spies or Zealots enemies and we need an Edict 1.

In all situations, a drydock must be present on a world of the faction opposing the ship you defeat's faction in the appropriate conflict. This drydock must be in the same quadrant as your battle.