Planet Rumors

These Rumors exist on planets, and will have impacts on any Zones that exist on those planets. Knowledge of Salvage rumors is sold by some contacts. When purchased from [Contacts], the location of the rumor is revealed and its duration is slightly increased.

Ion Storm

 * Entering orbit within this system may cause significant damage to the ship and crew.
 * While Spying, Blockading or Patrolling, our ship and crew are more likely to be exposed to dangerous radiation.
 * As if drawn by the dangerous radiation, xeno are more likely to interrupt landing procedures within this system.
 * Other ships are more likely to be damaged or stranded by the storm, and the chance of distress signals and wrecks is higher while Blockading or Patrolling.
 * Contacts resident in this system may lose Influence.
 * Specialists among my crew can learn Talents to protect our ship against the worst ravages of radiation and ion storms.

Trade Blockade

 * With the system on lock-down, we can only land by attempting to run the blockade and reach the surface.
 * With a blockade comes a swarm of smugglers hoping to strike it big. We are more likely to encounter smugglers while Spying, Blockading or Patrolling.
 * Keeping guard over the system, local military vessels are also more likely to be encountered while Spying, Blockading or Patrolling.
 * The local authority rewards blockade runners with Reputation bonuses for trading, and the economy's hunger for resources it demands will be much higher.
 * As the system's gravs have limited options for communication, we are more likely to intercept Intel or credit-bearing messages from the system while Spying.
 * With their economy squeezed, Contacts resident in this system may lose Influence.

Meteor Storm

 * Entering orbit within this system may cause significant damage to the ship and crew.
 * While Spying, Blockading or Patrolling, our ship is at risk of taking hits from passing meteorites or space particles.
 * Other ships are more likely to be damaged or stranded by meteor strikes, and the chance of distress signals and wrecks is higher while Blockading or Patrolling.
 * Contacts resident in this system may lose Influence.
 * Specialists among my crew can learn Talents to protect our ship against the increased meteor threat.

Pirates

 * Any attempt to land on a planet within the system runs an additional risk of encountering pirates.
 * Emboldened by their band of privateers, pirates are more likely to be encountered while Blockading, Patrolling or Spying.
 * Due to the constant raiding, smugglers and merchants are likely to be spotted while Blockading, Patrolling or Spying.
 * The local Factions will be more thankful if we drive off pirates during Patrol and increase Reputation bonuses.
 * With their economic actions under constant threat, Contacts resident in this system may lose Influence.

Xeno Spores

 * Entering orbit within this system may cause significant damage to the ship and crew as the space spores are a constant threat.
 * The lurking spores make landing operations within this system significantly more dangerous and increase the chance of encountering a lurking xeno vessel.
 * Xeno ships are more likely to appear during Spying, Patrolling or Blockading.
 * The local Factions are more likely to grant Reputation bonuses for Patrolling.
 * As if awoken by their kind's activity in the void above, xeno are more likely to attack during Exploring.
 * Contacts resident in this system may lose Influence as the spores damage or interrupt all operations.

Quarantined

 * With the landing zones shuttered by ground forces, it is impossible to land here.
 * With all travel from the surface to the stars locked down, we are more likely to intercept Intel or credit-bearing messages from the system while Spying.
 * Keeping guard over the system, local military vessels are more likely to be encountered while Spying, Blockading or Patrolling.
 * With their operations hampered, Contacts resident in this system may lose Influence.
 * Quarantine's end may be hastened by specific System Patrol Cards.

Abandoned Military Orbital (Salvage)

 * You may engage in high-risk, high-reward orbital salvaging operations in orbit.
 * May recover rare weapons, armor, or gear for your crew.
 * Due to the increased patrols, military ships are more likely to be encountered.

Abandoned Medical Station (Salvage)

 * You may engage in high-risk, high-reward orbital salvaging operations at this zone.
 * May recover rare medical gear for officers and your captain.

Derelict Space Hive (Salvage)

 * Discovered hanging in orbit of one of the planets of the system, a derelict space hive from an ancient era is drawing the attention of scavengers and pirates alike.

Orbital Disaster (Salvage)

 * A major orbital disaster has occurred in orbit of "system", leaving the station unstable and dangerous to occupy. The faction and occupants are in desperate need of aid.

Orbital Construction (Salvage)

 * A major engineering project to rebuild parts of the orbital over "system": is underway. The space around the station is busy with Faction ships and Star Traders looking for opportunities.