Mutiny

Hushed whispers, meetings in little used corridors, angry grumbling among the crew, all are signs of an impending Mutiny. No matter how it starts, a Mutiny always has one root cause: low Morale among the crew. When several crew members have critically low Morale, be it from lack of pay, accidents in space, emergency Hyperwarp Jumps or the Xeno, they can start to question the Captain's authority, and eventually can rise up in Mutiny.

Your Choices
When a Mutiny breaks out, there will be a number of Crew that are actually mutinying against the Captain's authority, which will be displayed in the dialog window. The Captain has a few possible ways of dealing with the mutineers.

Fight
The Captain can choose to fight the mutineers, attempting to break them in battle and keep the bridge under control. This can be a dangerous option if the mutiny includes fighters that the Captain has trained and equipped well. This also carries the risk of death for the mutineers, which can sting badly if they were high level or had critical Talents. This will also incur medical costs for everyone involved in the fighting.

Bribe Them
The Captain can choose to pay the Crew a lump sum of Credits to make up for the poor working conditions of the ship. This will restore the morale of the mutineers, depending on how much they were paid.

Increase Salary
The Captain can choose to increase the salary of the crew by $2 to make up for the poor working conditions. This will end the mutiny and restore the morale of the crew.

Talents
A number of jobs have access to Talents that can stop a mutiny in its tracks. These Talents will end the mutiny and boost crew morale using a related skill. These represent Officers or Crew members persuading or intimidating the mutineers to stand down and give the Captain another chance to fulfill their obligations to the crew.