Commander

A commander’s presence is palpable in high tension moments. With a steady hand of leadership, the commander calms, buffs and inspires officers and crew alike to ensure success.

Starting Captain Traits
 A captain whose first job is Commander will gain the following traits:



Talent Strategy
The commander is almost always brought into combat when he or she is an Officer that has a secondary job as a Pistoleer or other combat job.

Rallying Aura
This is a powerful all-around buff similar to the options that Soldiers have. Unlike them, this can be used from almost any position. The morale regeneration can help top off a team at the start of battle that recently hit the Spice Hall but wasn't able to exceed the 80 morale maximum there.

Barked Order
This is a defensive option to address a powerful threat in positions one, two or three. It has the additional, and powerful use of knocking a target in position 3 back, bringing foes in position 4 into an attackable position. This can be very helpful against enemy Snipers.

Bolster
Bolster is a quick and easy way to recover from any number of debuffs. The morale gain is icing on the cake. If your team doesn't have a dedicated healer, this can be an excellent choice to deal with stacked debuffs.

Scorn
Scorn deals with front-line foes, softening up their armor and dropping enemy initiative. The cost of using this talent is entirely payed off by the initiative you cost your foes. This is an excellent talent to use when the front two enemies each have between 1 and 4 initiative as it will rob them each of a turn while dropping deflection to manageable levels.