Weapons

This article is for weapons used in crew combat. For ship weapons please see Ship Components.

Weapons for Crew Combat can be obtained through your ship's Weapons Locker component or via Contacts. When a weapon is provided by the weapon locker, all crew have access to those types of weapons in the locker. Weapons purchased from Contacts are stored in your ship's inventory and each piece of purchased equipment can only be used by a single crew member at a time. Some rare weapons can only be acquired by special exploration and salvage orbital operations.

Note that the damage values listed here are reduced by armor soak and toughness soak before being applied in combat. High-end armor like Interlock Armor (68 ballistic soak) will reduce damage by an average of 17 damage when pierced, and an average of 51 damage when not pierced. Even the starting Matchweave Suit will reduce damage by up to 26 points.

While this means that high-damage high-initiative weapons like Sniper Rifles and Snubbers outperform Pistols and Swords against high armor targets, low-initiative cost weapons have more opportunities to apply talents, and are less prone to wasting damage via overkill.

This also means that the raw damage values here are important for +% damage talents: If a Surefire X4 pistol shot does an average of 16.38 damage a shot against level 5 armor, increasing damage by 10% is not increasing that post-soak 16.38 damage by 10% (~16 -> ~18 damage), it's increasing the pre-soak average damage of 53.5 by 10% (~16 -> ~22 damage).