Talk:Combat Medic

Maybe I'm on an island here, but I'm not a fan of the advice being given about the relationship between Cleansing Purge, Lifeline and Flatline. The difference in initiative cost between Lifeline and Cleansing Purge is only 2 Initiative and Lifeline also provides strong debuff resistance and offers higher raw health throughput. Meanwhile Zealots, Bounty Hunters, Xeno Hunters, Swordsman, Pistoleers and Military Officers all have abilities that provide solid buffs while also restoring morale. There's plenty of team compositions where there's no real need to be "diligent" about using Cleansing Purge and an end of turn Flatline can serve those groups fine.

Killbuddha (talk) 19:44, 7 June 2019 (UTC)

I gave the stated advice here. I'm not the top dog in Crew Combat but I do alright against anything but Xeno on Impossible difficulty. I'll revisit this advice over the weekend and see if I feel differently but honestly I think the right move is to limit *advice* to guide sections and omit it from the reference pages. Thoughts? Thebv0 (talk) 20:49, 7 June 2019 (UTC)

That's likely the best approach in the long run. It's not like the advice you or anyone else has listed is outright bad or mistaken--Cleansing Purge is actually pretty dang nice as a stand alone talent and it's not hard to find things strictly better than Flatline--but between 4 crew members with potentially 3 classes each there's a lot of variation in how a combat medic actually spends most of their turns.

Killbuddha (talk) 19:36, 8 June 2019 (UTC)