Ship Combat Initiative

Attacks in ship combat from ships are made in an order determined by Big Die(10) + Bonus. The highest weapon's roll goes first, the second-highest goes second, and so on. (The order in which Small Craft are targeted is not currently known.)

As of v3.0.29, these components give Initiative bonuses. All such bonuses stack by simple addition, and apply to every weapon on a ship. Some components are faction-specific.


 * +1 Initiative each:
 * Targeting Matrix 2
 * Railtrak Guidance Matrix 3, 4 (Steel Song)
 * C-Tak Interceptor System 1, 2, 3, 4 ( Zenrin )
 * Defense Pattern Matrix 4 ( Javat )
 * +2 Initiative each:
 * Targeting Matrix 3, 4 ( Moklumnue)

The order of attacks matter because Crippling Hits take effect immediately (unlike debuffs from talents such as Bombardment) and thus later attacks can be less accurate from a crippling hit such as Distortion Fields. Furthermore, component damage is immediate, so damage to a defense boosting component can make later attacks against the ship in the same turn hit more reliably. Overall, Ship Combat initiative plays less of a role than other mechanics but is still significant. See Also: Ship Combat