Advanced Combat Tactics

Introduction: Advanced Combat Tactics
Fight as a team or lose ground combat. Planning ahead is the key to success. Combat has a domino effect. You need an overhead view to see the pattern. This guide attempts to analyse what you need to build a deadly offense with an impenetrable defense. To better understand ACT serious study of basic Crew Combat is recommended.

Tangling with the Hunna, Security Forces. Spy, bounty, exploration, and story line missions will put your team of 4 fighters in gladiatorial style combat. Only one side leaves the arena alive. Many Mission Types require winning ground combat to satisfy the contact that gave you the job. This guide does not discuss Advanced Boarding Tactics. The focus is on ground combat.

Going deeper using a Tactical lens.
 * How to select the right weapon, armor and gear.
 * How to coordinate talent, and weapon range, teamwork
 * How to close the gaps in your firing line.
 * Balance What type of combat jobs work best together
 * Leveling plan. Each time a fighter levels, selecting talents must be from a team view.
 * Tactical Methods & Situational Awareness
 * Detailed analysis of dice results from actual combat encounter

How to use the Range Finder:
Play with the sort columns you'll be surprised by the results. Here's a few good ideas.
 * Preplan a combat team when creating a new captain template.
 * Use range column to group by talent effects regardless of Character type.
 * Quickly identify holes in your firing line.
 * The best fighter starting slot position
 * Movement:  Knowing which talents will advance, retreat, stun, knockback grouped together.
 * Team talents have an effect on the whole team, such as group heal or debuff grouped together.

Fighters & Equipment links
Click on any entry to navigate to the the character page, right click to return.

Combat Range Finder
********** Later add anchor point so deep navigation can jump back and forth to this section

[ Expand  ] or [  Collapse  ] are toggles so you can expand or collapse the view of  lengthy tables.

The Range Finder is frequently referred to throughout the guide. You will be able to navigate back and forth to this table without having to scroll all the way to the top, or lose you place in the text.

Blue text in job column: Links to character main page. For example clicking

Cmed1 will take you to the Combat Medic page, click to return.

'''o = valid firing position, valid target. x = prohibited'''

Combat Lexicon
To get the most out of ACT you need to be familiar with the types of damage your talents will inflict, and the type of attacks you need to defend against. When we get to exact details of a sample combat this will help you understand the terminology.