Exo-Scout

Across the many Quadrants await planets to be explored, full of dangers ranging from deadly lifeforms, xeno, toxic atmosphere, parasitic worms and worse. The exo-scout is the master of survival in hostile zones, ranging out from the ships to find riches.

Special Recruitment Bonuses
Any Exo-Scout coming from Javat will have increased attributes.

Bio-Agent Flechette
This is a good go-to talent for mitigating high-damage threats as 25% damage reduction can make a large difference in terms of survival. The bio-poison damage is significant as well. This is a useful early combat talent for the Exo-Scout as it doesn't move positions.

Aggressive Advance
This talent grants a powerful set of offensive and defensive bonuses but can push you into a position where your attacks are limited if you aren't careful with your formation. Be aware of the attack position limitations of your other talents as they might not be usable from your new position. This works well on Soldier Hybrid officers who can retreat with Covering Fire after using this talent. Interestingly, you can hit the back position with this talent, which you cannot do with the basic rifle. You cannot hit the front-most position, however.

Steady Mobility
This talent grants a different set of bonuses than Aggressive Advance but has the advantage of not altering your formation. It is a good go-to talent to start combat with and then follow up with several uses of Bio-Agent Flechette.

Burrowing Shots
This is an interesting talent for fighting Xeno. It can be used from any position and gives several defensive debuffs to soften up a Xeno target. Both bio-poison and energy resistance debuffs are useful for the Exo-Scout as it has other talents that can capitalize on both of them. The bleeding is massive, which is helpful given Xenos' large health pools.

E-Shock Grenade
This is an extremely powerful grenade. The damage is significant, the stun is powerful, and the offensive and defensive debuffs almost completely shut down foes if you can hit them. The high initiative cost makes it a risky talent to use but the benefits are massive if you can hit two foes.

Know Thy Enemy
This talent softens Xeno targets up massively, combined with a Sniper or Soldier you can reliably kill a Xeno in two hits. Being able to hit any target and being usable from all positions makes it a versatile anti-Xeno talent.

Plas-Charge Slugs
This talent is great if you've lowered the foe's energy resist but is also a great talent for moving swordsmen out of position for non-Officer Exo-Scouts. Be aware of its limited attack positions.